During the stream, the developers carefully avoided this name. Lead designer of Dying Light 2 Tymon Smektala stresses that during the day many buildings will be crawling with enemies, spelling certain doom to anyone who enters without preparation, but the stealth mechanics have been improved to the point where we can sneak past the enemies undetected. hiding under the table in a crisis situation). During the presented action we can see the dynamics of such sequences - when endangered Aiden has to move in crouch and must do so extremely quietly, often using the environment (e.g. The footage shows mainly stealth elements (plus some parkour). Their goal is to get special wristbands showing the state of infection (which is quite useful if you want to know if your companion will turn into a beast during the mission). The material presents scenes in which the protagonist Aiden Caldwell and his ally sneak into a hospital overrun by zombies. ![]() Before we move on to the adversaties, it would be appropriate to describe what we've seen on the new gameplay footage. ![]() This time, the devs focused on the monsters we'll have to face on the streets (and buildings) of the city. Techland shared more details of their game in another episode of Dying 2 Know, where individual team members talk about the game's development process. ![]() There are only a few months left until the release of Dying Light 2.
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